HoloDecon

La tecnología afecta directamente  nuestra capacidad perceptiva influyendo en la construcción del entorno onírico, fincado, en la narrativa de las  hiperrealidades alternas
Los objetos y los entornos son  experimentados a través de sus propiedades
y nuestra percepción de su substancia,  ya sea por medio de nuestros  sensores biológicos o mediante interfaces tecnológicas que incrementan nuestra capacidad sensorial.   Representando una paradoja en el entendimiento o validación  de la realidad, que fluye por distintos procesos energéticos, para ser percibida como una construcción no accidental, si no dentro de un contexto de orden caótico  con un principio y un fin ,

la construcción de los objetos se da por principios autónomos o dependientes de otra autonomía , y su designación de materialidad se nutre de su dicotomía relacional entre la existencia y la nulidad de esta . el entorno y los objetos fluctúan  , su materialidad esta intrínsecamente relacionada a la lectura perceptiva y el entendimiento dinámico adquirido.
La realidad se construye en la sinapsis activada por la fluctuación directa de información, captada por los censores o en la lucidez proveniente de la actividad nemónica colectiva.

HoloDecon
Dispositivo de percepción interferida, construido mediante la modificación de  teléfonos celulares, empleados para activar canales perceptivos alternos,  en un recorrido que dialoga con la naturaleza de la impermanencia como una experiencia de fenómenos condicionados a la comprensión de la sustancia,
HoloDecon ofrece una narrativa orientada hacia un Ecotropismo de sustentabilidad equilibrada entre lo orgánico y lo inorgánico,  lo tangible y lo intangible 

 

telefonos hackeados como videolentes visores stereoscopicos

Arduinos, waveshield, ultrasonic sensor, photo sensors,

monitores de audio autoamplificados

espacio oscuro , 300 cm x 300 cm x 300 cm

plantas vivas , flores secas , flores , flores de plastico

objetos obsoletos , juguetes , basura

 

 

 

 

 

 

 

HoloDecon

Tecnology directly afects our perceptive capacity, influencing the construction of the oniric sourronding , built in the alternate  hyperrealist narratives

The objects and the surroundings are experimented trough their properties and our perception of their substance, by means of our biological sensors or trough technological interfaces that increment our sensorial capacity
Representing a paradox in the understanding and validation of reality, that fluxes trough different energetic processes, to been perceived as a non accidental construction, but in a context of order and chaos , with a beginning and an end

The Construction of objects is done by autonomous principles or dependent of another autonomy, and its designation of materiality feeds from its relational  dichotomy  between existence and it nullity. The surroundings and the objects are in fluctuation , it’s materiality its intrinsically related to the perceptive lecture and the acquired  dynamic  understanding  , Reality is constructed in the synapses activated by the direct fluctuation of information , received by the sensors or in the lucidity of the collective mnemonic activity

HoloDecon , is a Interfered Perception Dispositive , constructed by the modification of elular phones , used to activate alternate  perceptive channels , in a trajectory that talks to the nature of impermanent as an experience of conditioned phenomenon to the understanding of substance ,
Holodecon Offers a narrative, oriented to an sustainability ecotropism , balanced between the organic and inorganic , the tangible and the intangible

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Hacked telephones , glasses as 3D stereoscopic video gogles

Arduinos, waveshield, ultrasonic sensor, photo sensors,

Amplifed sound monitors

Dark space , 300 cm x 300 cm x 300 cm

Live Plants , dried Flowers , Flowers , plastic flowers

Obsolte objects , trash

 

Sao Paolo Brasil arte.mov

Sao Paolo Brasil arte.mov

Sao Paolo Brasil arte.mov

Sao Paolo Brasil arte.mov

Belo Horizonte Brasil arte.mov

Belo Horizonte Brasil arte.mov

 

 

Arcángel Constantini. Mexico. Produces work of a marked ludic-experimental nature, strongly influenced by the fortuitous, chaotic processes of the city as reflected in the systematic use of error aesthetics. His work and artistic practice explore the dynamics of visual and sound works, low-tech installations, propaganda action, visual/sound performance, hardware hacking , physical computing,  installation , sound art and net art
As an Independent curator , has been developing the program of Cyberlounge, Museo Rufino Tamayo since 2001 ,was part of curatorial team for  Transitio Mx electronic art festival  , and is part of dorkbot mexico df  council 
holder of awards, among them the Prize for Best Multimedia Work at Vidarte, Video and Electronic Arts Festival, CENART (Mexico City, 1999); and the Bronze Prize for his project 123456789px.htm, MCMOGATK, Machida City Museum of Graphic Arts, Tokyo and Art on the Net, 1999.First price for Atari-noise at Interference festival france 2000 ,  he is part of Sistema Nacional de Creadores Fonca grant and in 2002 received the Rockefeller / Macarthur grant for new media production  , director of ¼ www.un-cuarto.org  an independent electronic art exhibition and laboratory  , he has participated with his work in countries as ,Peru , Germany, Holland, Japan, Italy , Canada , United Kingdom ,France ,Uruguay , Brazil , Australia, Spain ,Korea , Puerto Rico ,Brasil  etc

 

www.arc-data.net

www.un-cuarto.org
www.atari-noise.com
www.unosunosyunosceros.com
www.museotamayo.org/inmerso
www.k-ra.de
www.X-No-01.net
www.bakteria.org
www.bakteria.org/morfologiaespontanea/